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Augmented Reality

Within the Xplorer Editor you can make your Lesson playable in augmented reality so devices that support AR will have the option to display the model in their real world environment.

AR Shared Properties:

  • AR Root: The object and all its children that will appear when anchored in AR.
  • Position: The position of the AR Pivot point. This is how the model will appear relative to the anchor point (where the model is placed in the real world). The Pivot point as set in the image below will set the right wheel just above the real world floor. If the pivot height was set halfway up the model then the model would be halfway in the floor.
  • Rotation: The rotation of the AR Pivot point. This is how the model will appear relative to the anchor point.The Blue arrow (local Z-Axis) will always point in the direction you are facing when anchored in the real world. When anchored to the floor, based on the pivot point in the picture below, the Spitfire will appear with the nose of the plane fulling facing the user straight on.

Surface Tracking AR

Editor Setup

In the Editor you will need to set the AR properties of the lesson.

  1. Click the "AR Settings" button in the Lesson Ribbon. The Settings will appear in the Properties Tab.

  2. Set the AR Root by dragging and dropping a model part from the scene hierarchy to the AR Root property.

  3. Set the AR Pivot using the position and rotation gizmos.

  4. Check off Use Surface Tracking.

  5. Set the default Surface Tracking Mode.

Surface Tracking Properties:

  • Use Image Tracking: When toggled on the option for Surface Tracking AR is enabled for the lesson. Devices that are AR compatible will have the option to view the model in AR by anchoring it to the floor or wall.
  • Surface Tracking Mode: Choose whether the model tracks the floor, wall, or both. This can also be changed within the player.

Anchoring in the Player

With the lesson loaded in the player here is how you can anchor the model in AR:

  1. Select the AR Mode from the middle menu this will only show up if a type of AR tracking was enabled in the lesson and your device is compatible with AR.
  1. Press the Enable AR button and grant access for Xplorer to use the camera.

  2. If you have floor tracking scan the camera over the floor slowly if you have wall tracking turned on you can do the same to the walls. A transparent white mesh will gather over the scanned areas.

  1. Once you have an area of the floor/wall tracked you can anchor the model by pressing the Anchor button. The model will appear according to how the AR pivot was set.

Image Tracking AR (coming soon)

In the Editor you will need to set the AR properties of the lesson.

  1. Click the "AR Settings" button in the Lesson Ribbon. The Settings will appear in the Properties Tab.

  2. Set the AR Root by dragging and dropping a model part from the scene hierarchy to the AR Root property.

  3. Set the AR Pivot using the position and rotation gizmos.

  4. Check off Use Image Tracking.

  5. Drag and drop the Image asset you want to track.

  6. Enter the width in meters of the physical copy.

Image Tracking Properties:

  • Use Image Tracking: When toggled on the option for Image Tracking AR is enabled for the lesson. Devices that are AR compatible will have the option to anchor the model to a specified image.
  • Image: The image that will be tracked in the lesson
  • Image Width (m): The width of the physical image that will be tracked in the real world.