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Hit Points

Hit Points are used to activate actions such as change state, display videos, images, facts, or play audio files you can also edit the appearance of a hitpoint itself. Hitpoints can point directly to an object as a 3D label when you drag the object from the scene hierarchy into the hitpoints target property.

Example: Activating a state change with a hitpoint:

  1. Click on the Hit Point button in the Home Tab.
  2. Click on an object in the scene to place the Hit Point.
  1. Select the Hit Point and go to the properties tab.
  1. Go to the actions section and select SetState from the type dropdown
  2. Drag a state from the lessons tab into the state property.

Now, when the hitpoint is clicked in play mode, the state will switch to whatever state is linked in the Hit Point.

3D Labels

3D labels are just pre-customized Hit Points to target a specific model. They have all the properties of a Hit Point. To create a 3D label quickly:

  1. Select a model part
  2. Click the 3D label tool from the Home Tab Ribbon, in the tools section
  3. Move the label around in free mode or through the Properties tab
  4. Change the global text and line color, from the Lesson Tab Ribbon, to change the color of all labels or through the Properties Tab to effect just the one label.

Next: Object Interactions