To import a Model Asset into the Portal, a project must first be created and then selected.
The page will split and the bottom half of the projects page will show all of the assets currently in the project.
You can create a new folder in your project by clicking the folder with a plus icon.
Double click on the folder you created to navigate inside it.
You can add new assets by clicking the add file button.
Navigate through the file explorer to find the desired asset(s).
After selecting your model asset, the Portal will import it into your project for use in the editor.
To import assets inside the Editor, right-click in the asset window and select import assets. This will open up the file explorer.
Navigate you to where you have the asset stored on your machine and select open. For a list of supported file formats, have a look at the table below. If the previous step was done correctly you will see the name of the imported model asset in the assets tab.
|Asset||Supported File Formats|
|3D Model||.FBX .DAE .OBJ|
|Audio||.wav .mp3 .ogg|
|Image||.png .jpg .jpeg|
|Unity Export Plugin||.absound .abimage|