Steps are created in the setup node. As you learned in the setup node tutorial, you can have multiple setup nodes. It is a good practice to create a second setup node (rename it to steps) just for your steps, so that they are all in the same place.
While in the steps setup node, right-click and choose add > UI > Steps > Add Steps List, then hit simulate. The Steps List will house all the steps the developer generates to help direct the lesson for the user.
If the Step list is not visible in the Editor tab, toggle the UI button.
Add A Step
Right-click in steps (setup) window and go to add > UI > Steps > Step
Click on the step you just added to access its properties.
Title: This will change the text that is visible in the steps list UI window.
Instance Name: This is what you will reference the step by in the storyboard.
There is no restriction on how many steps that can be generated. Your limit is only a matter of how much space the steps list will consume from your scene.
Add A Description
Description: This property allows the developer to add more descriptive detail to the steps. This description will be displayed in the steps description UI window.
Right-click in steps (setup) window and choose add > UI > Steps > Step Description
Adjust the placement of this window by clicking on it in the steps (setup) window and adjusting the box labeled step description in the editor tab (make sure toggle UI is on).
This UI box will show the description property of the active step.
Activate Steps
After plugging in all your steps information. Simply drag the step from the steps list in the Scene Hierarchy, to the Storyboarder. Click and the bottom handle of the steps node, and select set active. The step's activation is then set as active when the scenario reaches this node and its corresponding step description will display in the steps description box. You can also use Clear Active to clear the active step.
Next Animation Node