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How do I Import Models to be Suitable for Modest Tree?

Importing meshes into Modest Tree can be achieved from two main types of files:
  1. Exported 3D file formats, such as .FBX, .DAE & .OBJ
  2. Proprietary 3D application files, such as .Max and .Blend file formats from 3D Studio Max or Blender for example.

Either should enable you to get your meshes into Editor, but there are considerations as to which type you choose:

Exported 3D Files

Editor can read .FBX, .DAE, .OBJ files, FBX exporters can be found here and OBJ or DAE exporters can also be found for many 3d applications.

.FBX (FBX export/import guide) .DAE (DAE export/import guide) .OBJ (OBJ export/import guide)


  • Universally used exported 3d data transfer formats
  • Only export the data you need
  • Verifiable data (re-import into 3D package before Editor)
  • Generally smaller files
  • Encourages modular approach - e.g different components for collision types or interactivity
  • Supports other 3D packages whose Proprietary formats we don't have direct support for


  • Can be a slower pipeline for prototyping and iterations
  • Easier to lose track of versions between source(working file) and game data (exported FBX for example)

Proprietary 3D application files

Editor can also import, through export options conversion to an exported 3D file formats : e.g. Max, Maya, Blender, Cinema4D, Modo, Lightwave & Cheetah3D files, converted to .FBX/.DAE/.OBJ files


  • Quick iteration process (save the source file and Editor reimports)
  • Simple initially


  • A licensed copy of that software must be installed on all machines using the Editor project
  • Files can become bloated with unnecessary data
  • Big files can slow Editor updates
  • Less validation, so it is harder to troubleshoot problems\

Next: Loading 3D Models Into Your 3D Scene