**Model** is the appearance of the object in 3D space. It's combined by meshes and materials.
**Mesh** defines the geometry or shape of appearance.
**Material** defines the look of the appearance such as colors, reflections or textures.
Full list of properties of a model
Mesh : The geometry info of the model. To change mesh:
When there is a mesh assigned, clicking the button will remove the assigned mesh.
When there is no mesh assigned, clicking the button will popup a dialog to select a mesh in the current project.
Material : Material is how the object is displayed. There may be multiple materials for one mesh. The maximum number of materials is equal to the total amount of submeshes. To change material:
When there is a material assigned, clicking the button will remove the assigned material.
When there is no material assigned, clicking the button will popup a dialog to select a material in the current project.
Pivot Point : A Pivot point is essential when users try to rotate an object. Changing the Pivot Point will change the center of the rotation. To change the pivot point:
Edit the value in the Properties Tab
Use Change the PivotPoint Position Dropdown in the edit tab of the ribbon. Select from the 7 preset positions.