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Collider defines the shape of an object for the purposes of physical collisions. In Modest3D Suite, it is essential for objects that require interaction in the scene.


There are four types of colliders, each has different properties. To change a collider:

  • Edit the value in Properties Tab.
  • Use Collider Gizmo.
  • Change Collider Type Dropdown or Best Fit Button in edit tab of the ribbon.
  • Box Collider :
  • Sphere Collider :
  • Capsule Collider :
  • Mesh Collider :

Note: User can change the percent value by clicking the progress bar to get a reduced mesh collider.