Identify the nodes or process you want to transform to a template.
Click on empty space in Storyboarder and move the cursor to cover the nodes you want to form a template just like we select multiple files in Windows.
If you expect the template can apply to different items in the future, you do not need to select the object(s) that your nodes manipulate.
As the picture shows, we use two Animate nodes to control the cone. We only need to select these two Animate nodes and all the lines involved and leave the cone not selected. All the selected items will be highlighted by yellow lines.
An Extract Template dialogue will pop up and you can name the template.
Meanwhile the editor identifies that this template is trying to manipulate an object(Cone) and treats it as a reference to the template, and you can rename the reference as well. After renaming click OK.
Before we perform the following operations please ensure that you are in Expert mode. If you are not in Expert mode, you can switch to it in Editor Options tab by clicking 'Settings' button on the left of Editor.
Right click on empty space of Storyboarder and follow the selection: Type>>Scene>>Model.
We should get an unnamed light blue node. Let's rename it to Item2 in Properties tab. Then drag this node and attache it to the dark blue one. This operation builds the relationship between the variable and the type.
As the group of the template has changed, Editor expects a specific path to identify where the template comes from. Right click on the Storyboarder and type the new template group name 'SareTemplates' in this case. Choose the corresponding selection of the right click menu and a new node named after the new template group will be added to the Storyboarder.
Link the group node 'ShareTemplates' to the original template node 'UpAndDown' and simulate. The template will be working well as before and you will be able to use this template in any other lessons under the project.