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Steps


The Steps List allows the developer to create a list of steps to help organize the lesson created, and guide the player through the scenario. The Steps List is also linked to the steps description, when a step is marked as active in the steps list the description will appear in the step description box. Steps allow the developer to create as many steps needed to clarify and direct the lesson.

Steps are created in the setup node. As you learned in the setup node tutorial, you can have multiple setup nodes. It is a good practice to create a second setup node (rename it to steps) just for your steps, so that they are all in the same place.

While in the steps setup node, right-click and choose add > UI > Steps > Add Steps List, then hit simulate. The Steps List will house all the steps the developer generates to help direct the lesson for the user.

If the Step list is not visible in the Editor tab, toggle the UI button.

Add A Step

  • Right-click in steps (setup) window and go to add > UI > Steps > Step

  • Click on the step you just added to access its properties.

  • Title: This will change the text that is visible in the steps list UI window.

  • Instance Name: This is what you will reference the step by in the storyboard.

  • There is no restriction on how many steps that can be generated. Your limit is only a matter of how much space the steps list will consume from your scene.

Add A Description

  • Description: This property allows the developer to add more descriptive detail to the steps. This description will be displayed in the steps description UI window.

  • Right-click in steps (setup) window and choose add > UI > Steps > Step Description

  • Adjust the placement of this window by clicking on it in the steps (setup) window and adjusting the box labeled step description in the editor tab (make sure toggle UI is on).

  • This UI box will show the description property of the active step.

Activate Steps

After plugging in all your steps information. Simply drag the step from the steps list in the Scene Hierarchy, to the Storyboarder. Click and the bottom handle of the steps node, and select set active. The step's activation is then set as active when the scenario reaches this node and its corresponding step description will display in the steps description box. You can also use Clear Active to clear the active step.

Steps Tutorial