The Setup Node is used to set the starting properties of :
The Setup Node sets the foundation for the lesson. You can use multiple setup nodes in the same lesson, in case you need to introduce a new model midway through your lesson or to separate inventories and steps for organizational purposes.
Double-clicking the setup node in the storyboarder will bring you to the setup window.
Right-clicking in the Setup Window will allow the developer to create any of the objects listed above. Models will have to be dragged in from the Assets Pane, then activated by clicking Simulate. For additional information on dragging models into your Setup Node and simulating into your scene see Loading 3D models into your 3D scene.
Any object's properties that are edited from the defaults are recorded, then parented to the Item and can be re-edited or deleted individually. To access an object's recorded functions simply expand the item.
By dereferencing a Setup node from your object in the storyboarder you can easily modify its properties during runtime. It is especially useful for modifying multiple properties at once.
The dereference Setup node makes it really easy to change the effect type applied to your models.
For example, if we want to add the glow effect to an object during the lesson :
Drag the object from the scene hierarchy tab to the storyboarder
Click the bottom handle and type setup in the search box and hit enter
Click the yellow simulate button so we can see our changes instantaneously
Go to the Effect Type drop down menu and select Glow. You will then see your model glow with a white light by default.
To change the Effect color you can check the Effect Color checkbox and choose a color from the color picker.
Now when you add it to the flow of execution and run the lesson the object will glow when it reaches this node.