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Create Transform


Every object in a scene has a Transform. It's used to store and manipulate the position, rotation and scale of the object and store more information like mesh, materials, collider, light or camera. It also has parent and children, which construct object hierarchy in the scene.

A example scene hierarchy with multiple transforms.

Load Transform

Once you load a model, its transforms will be added to current scene.

Create New Transform

Clicking the Create Transform button in the ribbon will create a new transform that will be added to current scene.

Create Light Transform

Clicking the Create Light button in the ribbon will create a light transform that will be added to current scene.

Create Camera Transform

Clicking the Create Camera button in the ribbon will create a camera transform that will be added to current scene.