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Designer Documentation - Scene Management


Create Transform

Every object in a scene has a Transform. It's used to store and manipulate the position, rotation and scale of the object and store more information like mesh, materials, collider, light or camera. It also has parent and children, which construct object hierarchy in the scene.

A example scene hierarchy with multiple transforms.

Load Transform

Once user loads a model, its transforms will be added to current scene.

Create New Transform

Click Create Transform button in ribbon will create a new transforms and added to current scene.

Create Light Transform

Click Create Light button in ribbon will create a light transform and added to current scene.

Create Camera Transform

Click Create Camera button in ribbon will create a camera transform and added to current scene.